Collaboration with Sapienza University of Rome – Department of European, American and Intercultural Studies – on the visual identity of the Graduate Forum 2025, through a research-driven and conceptually grounded approach to the theme of the [Perma]Crisis.
2024
Balanced, suspended in a restrained tension between collapse and resistance, a gender-indefinite figure bends under the weight of the world.
This is not an ideal, spherical world, but a stratified mass of objects, symbols, and fragments, ordered from above – what remains of the multiple crises shaping contemporary human experience. Collapsing environments, crumbling identities, broken relationships, and subtle anxieties accumulate and weigh heavily, like stones.
No longer a sky to uphold, but a time to endure.
"Like the Titan Atlas, the figure remains in this silent exertion, embodying the universal fatigue of those who persist in not falling. It is not merely a body at its limit, but a condensation of the present: a thematic atlas of the crises gripping modern humanity."
Migliore applicazione videoludica
Mob App Awards categoria consumer Smau 2013 Roma
Granny and the Thief is a mobile game developed by Arianna S.r.l.
Lead designer and director of the entire visual development pipeline – from early concept design to final asset integration –, my role included designing and animating characters and environments, establishing a cohesive visual language aligned with the game’s narrative and interactive structure.
Working closely with the programmer, I contributed to optimizing the asset workflow and ensuring full correspondence between visual components, gameplay mechanics, and user experience. The project was acknowledged for its distinctive aesthetic and design coherence, earning First Prize as “Best Video Game Application” at the Mob App Awards, SMAU 2013 (Consumer Category).